We fired some questions over to associate game director Alex Cox, and here's what he fired back.
We put a handful of questions to the creator of Onward, the VR shooter heading to Oculus Quest.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
Deciphering the top-secret film with the best possible man for the task, who talks about his friendship with Kojima, their shared vision, and the potential directions the plot could take.
With Microsoft's big summer show looming, we look ahead at what might be coming to Xbox.
We've been checking in on Smash Bros. Ultimate to see how Nintendo's fighting game is doing after more than a year out in the wild.
Jin Sakai is facing an almost insurmountable task and he needs all the help he can get.
We caught up with Blizzard and found out more about the upcoming expansion, and here are the notes that we didn't scribble on our desk.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.
After its announcement during this month's EA Play, we caught up with Klaus Lyngeled and Olov Redmalm from Zoink Games to find out more about the studio's striking new adventure.
We've had a chat with Toys for Bob's Paul Yan, and the new Crash looks like it will be worth the wait.
Need help surviving the post-apocalypse? We're here to help after playing through all the difficulties and getting the platinum.
Updated for 2020: Some things in life are better when they're shared, including these games.
Bandai Namco takes advantage of the imagination of the human brain and creates an action-RPG in which we use our mind to secure the future of mankind.
The campaign in Greymoor is great, but some of the side-missions are even better. That being the case, Anne has some recommendations to make.
It's time for boots on the ground and cycles in the air as the debut game from V1 Interactive is readied for takeoff.
The last big PS4 exclusive is nearly upon us. We sat down with game director Nate Fox to talk about the brutal battles, open exploration and North Star for Ghost of Tsushima.
It's finally time to continue Ellie and Joel's story. We had a chance to discuss The Last of Us: Part II with game director Kurt Margenau.
Square Enix has redefined what players should expect from the remakes of the future, Final Fantasy or otherwise.
With so many plans up in the air this summer, there are plenty of games still to be announced. Here are just a few of them...
Ahead of the launch of two remastered Command & Conquer classics, GR talks Joe Kucan, the man behind one of gaming's enduring villains.
We're changing our plans this summer. Here's everything you need to know.
As we prepare for the next round of next-gen intel, we've pulled together everything we know so far about the Xbox Series X.
We tested Microsoft's new cloud gaming service, which is currently in its preview phase. Will it beat Google Stadia?
We take a look at the people, organisations and systems in place that enable gamers of all abilities to enjoy their hobby.
With Joanna Dark's debut adventure celebrating its 20th birthday, we take a look back at one of the N64's finest shooters.
We take you on a quick tour through all the main talking points surrounding Sony's next-gen console, the PS5.
Mike and Magnus take a look back at some of the best zombies films ever made.
Updated for 2020: We look at a mix of the best competitive local multiplayer games, and the finest couch co-op.
We consider the impact of veganism in gaming and how creators are exploring the topic.
The Zero Escape and AI: Somnium Files creator talks to Gamereactor about his creative process and reflects about philosophical topics such as humanity's balance between emotion & logic.
We take a look at AMD's attempt to take down Nvidia's Pro video card business.
With its pair of Joy-Con controllers included in the box, the Switch is built for co-op like no other.
We had a chance to talk with Gears of War: Bloodlines author Jason M. Hough.
There are plenty of stellar experiences just waiting to be discovered on Sony's subscription service.
With the final chapter looming, we talked to the creators behind episodic horror game Song of Horror and found out more about the game's path to completion.
With Splash Damage taking the Gears in a more tactical direction, we've put together a few pointers to help you get started.
E.T. go home!
Times are tight and games can be expensive, but not all interactive experiences will cost a king's ransom.
We've collected together a selection of great games that you might have missed on the subscription service.
We talk to the woman behind Aluna: Sentinel of the Shards, the action-RPG adaptation of her own comic book.
Tale Worlds' open-world RPG can a tough nut to crack, but it's well worth persevering with and this guide should help do just that.
Death Stranding scooped a host of awards last year, and Ludvig Forssell is the brains behind the beauty. But how did he gather such an eclectic soundtrack?
Be the best ex-Soldier thanks to these tips and tricks for the Remake.
We got to see more of three exciting new games in the works: Spacebase Startopia, Port Royale 4, and Immortal Realms: Vampire Wars.
Need some ideas for games to play with the kids?