Weekender: Arrow's Path
"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."
Text: GR-UK Staff
Weekender: Arkham City Rises
How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.
Text: GR-UK Staff
Wallpaper: New Year Special
Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.
Text: Gillen McAllister
The Music of Bastion
"My assignment was essentially to 'write some town music' keeping in mind the Cormac McCarthy-does-fantasy tone."
Text: Gillen McAllister
Gaming's Defining Moment: 2011
"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."
Text: Gillen McAllister
New Year Weekender
As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.
Text: Gillen McAllister
The Year that will be... 2012
It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.
Text: Bengt Lemne
Gaming Music Playlist Vol.4
We draw this year's Playlists to a close with Bastion composer Darren Korb, as he takes us through his personal game music favourites.
Text: Gillen McAllister
Christmas Weekender
On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.
Text: GR-UK Staff
Gaming's Defining Moments - Tomb Raider
Up + R1 + Square.
Text: Gillen McAllister
Composer Interview: Jason Graves
"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."
Text: Gillen McAllister
Spike VGAs: The Announcements
The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.
Text: GR-UK Staff
Skyrim: One Month On
"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."
Text: Bengt Lemne
Your new Xbox 360 Dashboard
As we welcome in the new Xbox 360 Dashboard Update today, we take a look around to see what Microsoft's introduced to the front-end.
Text: Gillen McAllister
Gaming's Defining Moments - Bioshock
Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.
Text: Bengt Lemne
Gaming Wallpaper
We compile the best high-res artwork currently around for you to admire and download for your desktop, mobile device, tablet or gaming console.
Text: Gillen McAllister
Gaming's Defining Moments - Doom
DOOM.
Text: Gillen McAllister
Frontline: Halo Anniversary Special
In our new series, we examine the current state of online-enabled titles and whether they're worth your time and effort. To kick off, we look at Halo's diminishing presence on Xbox Live.
Text: Mike Holmes
Battlefield 3: Composer Interview
"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."
Text: Kimmo Pukkila
Kitase on Final Fantasy XIII-2
Final Fantasy developer, and producer on Final Fantasy XIII-2, Yoshinori Kitase discusses the title's development as well as the franchise and its future.
Text: Bengt Lemne
A Decade of Halo: Frank O'Connor Interview
In the second part of our Halo celebration, we talk with Frank O'Connor, the franchise director who'll be charting the course of the series with studio 343 Industries.
Text: Kimmo Pukkila
Perfect Circle: A Decade of Halo, Part 1
In the first part of our celebration of Halo's ten year anniversary, we look at the moments that defined it as one of the most influential game franchises.
Text: Mike Holmes
The Skyrim Diaries: Week One
Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.
Text: Gillen McAllister
Soul Calibur V - New characters
Text: Gillen McAllister & Bengt Lemne
TGS 11: The state of fighting games
"If there is one genre where the Japanese still reign supreme and showed a lot of promise at Tokyo Game Show, it's the fighting genre."
Text: Bengt Lemne
Tokyo Game Show: Pictorial Review
A pictorial guide to Tokyo Game Show: GRTV documents the sights and scenes at TGS between interviews and gaming hands-on.
Text: Bengt Lemne
Forza 4: Respect, Culture and Kinect
"We respect gaming culture and respect car culture. We have a very broad approach without sacrificing either side."
Text: Christian Gaca | Gamereactor Germany
The Music of Space Marine: Track by Track
In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.
Text: Gillen McAllister
Gears of War 3: The Essentials
"With Gears 3 released in the next few weeks, we break down all the info, video and coverage you need to join the fray come September 20th."
Text: Gillen McAllister
The Games of Gamescom
Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.
Text: Gamereactor Staff
Best of Fall: Arkham City
"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."
Text: Jonas Elfving (Gamereactor Sweden)
Military Aid - Andy McNab and DICE
Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.
Text: Jonas Elfving (Gamereactor Sweden)
The Road to Gamescom
The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.
Text: Bengt Lemne & Petter Mårtensson
Bungie: Ending an Era
Bungie took on the world one last time in Halo's multiplayer last week whilst celebrating its 20th Anniversary. Here's what went down, and a look to the company's future.
Text: Mike Holmes & Gillen McAllister
Kinect: The Second Wave
Gore and golf, telekinesis and tunes, monsters and magic; this is where Microsoft's hands-free technology is heading next. Join us as we play the next wave of Kinect titles.
Text: Gillen McAllister
Interview: Sheldon Pacotti
"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."
Text: Gillen McAllister
Game Artwork: E3 Special
With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.
Text: Gillen McAllister
Tomb Raider Interview: Karl Stewart
"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."
Text: Gillen McAllister
Dirt 3: The Soundtrack
To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.
Text: Gillen McAllister
Creating the perfect game soundtack
We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.
Text: Gillen McAllister
Duke Nukem at BAFTA
Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.
Text: Gillen McAllister
Codemasters on Dirt 3
"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."
Text: Kimmo Pukkila (Gamereactor Finland)
Hands-on: Sonic Generations
"There is a more solid definition of how much Sonic weighs and the force he speeds ahead, which results in more responsive controls."
Text: Viktor Eriksson (Gamereactor Sweden)
Valve on Portal 2 (part 2)
In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.
Text: Petter Mårtensson
Valve on Portal 2 (part 1)
Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.
Text: Rasmus Lund-Hansen (Gamereactor Denmark)
Human Head on Prey 2
"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."
Text: Jonas Mäki (Gamereactor Sweden)
Sonic Generations interview
"The levels that you would have enjoyed, will be in the game and brought back to life and beautifully recreated in full HD. It's not just a rehash version."
Text: Martin Eiser (Gamereactor Germany)
Operation Raccoon City: What If?
"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."
Text: Gillen McAllister
13 great digital titles for 2011
2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.
Text: Gillen McAllister
Into the Sanctum of Slime
We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.
Text: Bengt Lemne