We lead an investigation to uncover as many details as we could about Eivor's next adventure.
While Hawkeye's story, the new Wastelands area and to some degree the PS5 version won't make anyone super-excited, the roadmap shows there's still hope for the game.
After one week of playing, the future of the mode already seems bleak.
Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
The finest shooter we have played all year narrowly cracks our top five.
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.
We've collected together some tips that should help you get to grips with id's stellar new shooter.
We reflect on the origin, legacy, and current status of Doom's iconic Marine.
With the various categories done and dusted, now it's time to give you our top ten games of 2019.
Stadia releases in select regions across Europe tomorrow and we have become acquainted with its games, functionality and quality.
We share a different perspective on Night City, the futuristic metropolis that players will be exploring in CDPR's upcoming sci-fi RPG.