"Even if Shift initially raises doubts, the mechanics works much better than we had expected - and about a million times better than the unfortunate on-foot sections of Driver 3."
"Despite the era it emulates resounding with the sublime sounds of funk, soul and a little dabble in disco, Driver's multiplayer is pure punk rock; short, punchy and violent."
Driver is making its return in Driver: San Francisco, and we talked to two of the developers about what's new in the game and what lessons they learned from previous instalments.
Who better to drive GRTV through San Francisco than Reflections founder Martin Edmondson? Jump in the passenger seat for a talk through iconic cars, engines, and hopes for the title.
Familiar locales meet classic rides and a modern-day twist: exactly what's under the hood of the new sandbox racer? GRTV caught up with Ubisoft Reflections to find out.
"It means boosting cars, Ghostbusters-style; you can possess any driver within your dream city at the press of a button. Turn ghoul, and you've got access to over 140 licensed rides."