Your personality is the key in Moon Hunters
We talked with Kitfox Games's Tanya Short and learned more about this promising indie.
Text: Fabrizia Malgieri
Shadow Warrior 2: "We didn't want to guide players by hand"
Flying Wild Hog on why their sequel is getting bigger maps and a co-op mode.
Just Dance Dóri
We talk to Ubisoft about the new features coming in Just Dance 2016
Text: Mike Holmes
Shield Break Studios went Bierzerkers
We found out more about the Viking-themed multiplayer melee brawler in LA.
Text: Mike Holmes
Anno 2205: It was time for some "fresh blood"
Blue Byte are aiming for the moon with the sixth Anno.
Text: Mike Holmes
Skylanders Superchargers is "an epic vehicle adventure"
"It's a seamless blend between on-foot action and all these awesome vehicle fantasies."
Text: Mike Holmes
Lego: "we're delving deep into what makes the Avengers great"
We talk to TT Games about the spiritual successor to Lego Marvel Super Heroes.
Text: Mike Holmes
You can "dance between bullets" in Superhot
Iwanicki: "you can do things that we haven't seen before."
Text: Mike Holmes
Adult Swim on Death's Gambit and their E3 lineup
We also discussed Rise & Shine and Rain World.
Text: Mike Holmes
Rare Replay & Sea of Thieves were a "one-two punch"
This year's E3 proved to be an intersection between past and present for Rare.
Text: Mike Holmes
Treyarch on how "guns up" changes Black Ops 3's multiplayer
Multiplayer director on the philosophy that will keep players "in the fight the entire time."
Text: Mike Holmes
Coldwood on bringing "physicality and fluidity" to Unravel
We talk to Martin Sahlin about the promising yarn-themed platformer.
Text: Mike Holmes
Studio MDHR offers update on Cuphead's progress
We talk to Jared Moldenhauer about the platformer's ongoing development.
Text: Mike Holmes
Kill your noisy neighbours in Party Hard
We discover more about tactical mass murder.
Text: Mike Holmes
Afro Samurai 2 will "keep true to the manga"
We talk to Versus Evil about Kuma's Revenge.
Text: Mike Holmes
The Banner Saga 2: "we want to make combat more nuanced"
We talk to Stoic about bringing more variety to their RPG sequel.
Text: Mike Holmes
Pillars of Eternity: The White March coming "soon" & "also soon"
Part 1 and Part 2 of the incoming expansion shouldn't be too far apart.
Text: Mike Holmes
Trendy on defending towers in Dungeon Defenders II
We find out what sets this ARPG tower defence hyrbid apart.
Text: Mike Holmes
Soma: "It's not all about just jump scares"
Frictional on how they're upping the fear factor.
Text: Mike Holmes
Life is Feudal's creator discusses the medieval sandbox
Different modes in development will offer varying experiences.
Text: Mike Holmes
Lionhead plans on growing Fable Legends "for years to come"
We talk to game director David Eckelberry about Lionhead's plans for the future.
Text: Mike Holmes
Need for Speed bringing back "really deep customisation"
Five different ways to race, five different narratives that "pull you through the progression."
Text: Mike Holmes
Specialists to bring "moments of brilliance" to Black Ops 3
New classes will work in tandem with existing Create-a-Class and Pick 10 systems.
Text: Mike Holmes
CA's Warhammer trilogy campaign maps to connect
Three will link up and "make the largest campaign map in Total War history."
Text: Mike Holmes
Hinterland on survival and storytelling in The Long Dark
"It's my personal story of how I managed to survive."
Text: Mike Holmes
Xcom 2's new missions create "a really cool emergent narrative"
Firaxis talks us through some of the changes they're bringing to their strategy sequel.
Text: Mike Holmes
DICE aiming for the most authentic Star Wars experience ever
We talk to Battlefront's senior producer about fantasy and authenticity.
Text: Mike Holmes
Mother Russia Bleeds offers messy chaotic co-op next year
We discover more about the beat-em up heading to PC, Mac, Linux, and PS4 (and maybe Vita).
Text: Mike Holmes
Mirror's Edge Catalyst: "it's so much more fluid than the first"
DICE tells us about the open-world city that they're building for us to explore next year.
Text: Mike Holmes
Nintendo on reactions to Metroid Prime: Federation Force
"There's no sugar coating it," says Fils-Aime.
Text: Mike Holmes
Assassin's Creed to "focus on the core, make it awesome"
"This year we decided to really focus on the investment that we've done over the past few years."
Text: Mike Holmes
Microsoft tells us about the new Xbox One Elite Controller
Navin Kumar and Soulja Boy are on hand to show off the new piece of kit.
Text: Mike Holmes
Logitech on the G29 & G920 Racing Wheels
Peripheral specialists outline their upcoming wheels for PS4 and Xbox One.
Text: Mike Holmes
14 minutes of Uncharted 4 in action
Direct video footage from the behind closed doors presentation at E3.
Sony bringing ten "very different" games to PS4 this year
Yoshida on the "interesting" first-party line-up that'll compliment third-party titles over the coming year.
Text: Mike Holmes
Gnog has you exploring "giant monster heads"
We talk to the developers of the unique looking puzzler.
Text: Mike Holmes
Go on underwater adventures in Diluvion
We chat with Arachnid Games about the current Kickstarter.
Text: Bengt Lemne
Amazon pre-orders suggest Microsoft won E3 2015
Numbers (and social media mentions) point to a good year for Xbox.
Text:
Jonas Mäki
Take a peek at the console version of Wasteland 2
Director's Cut heading to Xbox One and PS4 later this year.
Text: Mike Holmes
Warren Spector on why he thinks VR is a fad
"Bring on the AR," says the industry veteran.
Text: Mike Holmes
Rocksteady: "DC gives us the freedom to explore things"
We talk to the creators of Batman: Arkham Knight.
Text: Mike Holmes
Super Mario Maker in action
Watch a twenty minute demonstration of the creative Wii U title.
Text: Mike Holmes
Xbox boss Phil Spencer on PC: "I want to give people choice"
"To try force people to buy something by excluding their choice, it doesn't feel right."
Text: Mike Holmes
Narrative in We Happy Few: "You'll have to go hunt it out"
We talk narrative structure and Kickstarter campaigns with Compulsion Games.
Text: Mike Holmes
Bungie defends pricing of Destiny's expansion
Fans unhappy at having to re-buy content to access exclusives.
Text: Mike Holmes
Nintendo on VR: "it's not fun"
We're guessing there's no plans for Virtual Boy 2.
Text: Mike Holmes
Fallout 4's graphics dialled down in favour of complexity
Bethesda has other priorities for their open-world RPG.
Text: Mike Holmes
Clarkson misses out on Forza 6 spot
May and Hammond still on board for next entry in the racing series.
Text: Mike Holmes
Microsoft predicts a big end to 2015
Platform holder expects mass migration with Gears and Halo incoming.
Text: Mike Holmes
Beta gameplay from Gears of War: Ultimate Edition
Watch us play Team Deathmatch on Gridlock.
Text: Christian Gaca